Senior software & platform engineer in Eugene, Oregon, who builds things that make other people’s work possible — and a few that don’t — because building is the fun part.
About
I’m a senior software and platform engineer based in Eugene, Oregon. I focus on platform tooling, CI/CD, and infrastructure that lets other engineers ship with confidence. I’m also drawn to AI-assisted and prompt-driven engineering, and to using it well as the discipline matures.
Outside of work, golf is where I unwind — the mix of physical and mental problem-solving, the company, and especially the rounds with my son. Oregon’s outdoors round out the rest: hiking, camping, skiing, hot springs, and the coast, rain included.
As a maker, I like solving problems with code or with something physical — wood, metal, plastics, whatever the job calls for. A lot of what I build, at work and on my own, is platform-driven: tools and infrastructure-as-code that take on the heavy lifting, written in whatever language actually fits the job rather than one fixed stack. Electronics and 3D printing are long-time interests too, especially microcontrollers and single-board computers, and game design is a creative outlet alongside the day job.